Please be sure to tell us which version of the other mod you are using, as this helps a lot. Mod compatibilities are still works-in-progress, so if you're wondering if it's compatible with "x" mod, the best way to find out would be to test it and let us know how it goes! That way you can help us identify the issues you find and investigate possible fixes more swiftly. If you are experiencing crashes, please be sure to upload your crash log text to Pastebin and send us the link so we can investigate. Without this information we can't look into it for you! Please bear in mind that the new update for 1.18 is a beta release and there may still be some bugs to be ironed out and features to be re-added. More optimized particle shader rendering that vastly improves performance. Player fall damage from tornado grabbing. Weather machine, forecast block, wind vane, anemometer, tornado sensor. Much nicer entity grabbing for tornado. You will feel the wind resistance in sandstorms and snowstorms. Hail and flying blocks are a particle now for smoother performance. Sandstorms are a bit simpler for now, similar to snowstorms until they are further refined. Mobs now receive slow falling buff upon tornado death to avoid killing off all the wildlife. Lightning rod support for local storms lightning. Tornado deflector uses Minecraft's new POI system, resulting in the block actually pushing tornadoes away from the area, and makes sure no entities or blocks are harmed while doing so. Small dust particles in the air and on dirt/sand/snow to better show off the wind. Particle driven flying blocks for smoother performance and more visuals. Improved tornado funnel appearance, able to spin much faster now, looks way more menacing and twisty when forming.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |